Steps

  1. Select the object you want to export in Blender.
  2. Go to File > Export > glTF 2.0 (.glb/gltf).
  3. Under Include make sure to check Limit to > Selected Objects and then click Export glTF 2.0.
  4. Open Reality Converter, go to File > Import and find the file you just exported from Blender.
  5. Once it’s done importing go to File > Export and export it to a USDZ file by clicking Export.
  6. Open up your project in Xcode.
  7. Import the USDZ file by dragging and dropping it into your project or going to File > Add Files to….
  8. Select the file and click the Export to SceneKit button in the top right to save the new file. You now have a SceneKit compatible model that you can use in your project.

You can delete the imported USDZ file from your project as it is no longer required.

Feedback

If you find something that needs to be corrected or want to leave some feedback email me at camdenfullmer@gmail.com.