Steps
- Select the object you want to export in Blender.
- Go to
File > Export > glTF 2.0 (.glb/gltf). - Under
Includemake sure to checkLimit to > Selected Objectsand then clickExport glTF 2.0. - Open Reality Converter, go to
File > Importand find the file you just exported from Blender. - Once it’s done importing go to
File > Exportand export it to a USDZ file by clickingExport. - Open up your project in Xcode.
- Import the USDZ file by dragging and dropping it into your project or going to
File > Add Files to…. - Select the file and click the
Export to SceneKitbutton in the top right to save the new file. You now have a SceneKit compatible model that you can use in your project.
You can delete the imported USDZ file from your project as it is no longer required.
Feedback
If you find something that needs to be corrected or want to leave some feedback email me at camdenfullmer@gmail.com.