Steps
- Select the object you want to export in Blender.
- Go to
File > Export > glTF 2.0 (.glb/gltf)
. - Under
Include
make sure to checkLimit to > Selected Objects
and then clickExport glTF 2.0
. - Open Reality Converter, go to
File > Import
and find the file you just exported from Blender. - Once it’s done importing go to
File > Export
and export it to a USDZ file by clickingExport
. - Open up your project in Xcode.
- Import the USDZ file by dragging and dropping it into your project or going to
File > Add Files to…
. - Select the file and click the
Export to SceneKit
button in the top right to save the new file. You now have a SceneKit compatible model that you can use in your project.
Feedback
If you find something that needs to be corrected or want to leave some feedback email me at [email protected].