Steps
- Select the object you want to export in Blender.
- Go to
File > Export > glTF 2.0 (.glb/gltf). - Under
Includemake sure to checkLimit to > Selected Objectsand then clickExport glTF 2.0. - Open Reality Converter, go to
File > Importand find the file you just exported from Blender. - Once it’s done importing go to
File > Exportand export it to a USDZ file by clickingExport. - Open up your project in Xcode.
- Import the USDZ file by dragging and dropping it into your project or going to
File > Add Files to…. - Select the file and click the
Export to SceneKitbutton in the top right to save the new file. You now have a SceneKit compatible model that you can use in your project.
Feedback
If you find something that needs to be corrected or want to leave some feedback email me at camdenfullmer@gmail.com.