<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/">
  <channel>
    <title>Posts on Camden’s Blog</title>
    <link>https://camdenfullmer.com/posts/</link>
    <description>Recent content in Posts on Camden’s Blog</description>
    <generator>Hugo -- 0.153.2</generator>
    <language>en-us</language>
    <lastBuildDate>Fri, 26 Dec 2025 15:42:04 -0500</lastBuildDate>
    <atom:link href="https://camdenfullmer.com/posts/index.xml" rel="self" type="application/rss+xml" />
    <item>
      <title>American Engineering</title>
      <link>https://camdenfullmer.com/posts/american-engineering/</link>
      <pubDate>Fri, 26 Dec 2025 15:42:04 -0500</pubDate>
      <guid>https://camdenfullmer.com/posts/american-engineering/</guid>
      <description>&lt;p&gt;Is it possible to manufacture and build a PC case exclusively by using American suppliers? With the resurgence of manufacturing in the United States, how much easier has it become to achieve this goal?&lt;/p&gt;
&lt;h3 id=&#34;project&#34;&gt;Project&lt;/h3&gt;
&lt;p&gt;Recreate &lt;a href=&#34;https://teenage.engineering/products/computer-1&#34;&gt;teenage engineering’s computer-1&lt;/a&gt;, manufactured and sourced entirely in the United States.&lt;/p&gt;
&lt;h3 id=&#34;goals&#34;&gt;Goals&lt;/h3&gt;
&lt;ul&gt;
&lt;li&gt;Case manufactured in America.&lt;/li&gt;
&lt;li&gt;Parts sourced from American suppliers.&lt;/li&gt;
&lt;li&gt;Open-sourced CAD and BOM so that anyone can order their own.&lt;/li&gt;
&lt;li&gt;Breakdown of pricing (teenage engineering vs. bulk vs. one-off).&lt;/li&gt;
&lt;/ul&gt;
&lt;h3 id=&#34;requirements&#34;&gt;Requirements&lt;/h3&gt;
&lt;ul&gt;
&lt;li&gt;Mini-ITX&lt;/li&gt;
&lt;li&gt;SFX Power Supply&lt;/li&gt;
&lt;li&gt;Aluminum Enclosure&lt;/li&gt;
&lt;li&gt;Flat-packable&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;em&gt;As close as possible to the computer-1 without any branding.&lt;/em&gt;&lt;/p&gt;</description>
      <content:encoded><![CDATA[<p>Is it possible to manufacture and build a PC case exclusively by using American suppliers? With the resurgence of manufacturing in the United States, how much easier has it become to achieve this goal?</p>
<h3 id="project">Project</h3>
<p>Recreate <a href="https://teenage.engineering/products/computer-1">teenage engineering’s computer-1</a>, manufactured and sourced entirely in the United States.</p>
<h3 id="goals">Goals</h3>
<ul>
<li>Case manufactured in America.</li>
<li>Parts sourced from American suppliers.</li>
<li>Open-sourced CAD and BOM so that anyone can order their own.</li>
<li>Breakdown of pricing (teenage engineering vs. bulk vs. one-off).</li>
</ul>
<h3 id="requirements">Requirements</h3>
<ul>
<li>Mini-ITX</li>
<li>SFX Power Supply</li>
<li>Aluminum Enclosure</li>
<li>Flat-packable</li>
</ul>
<p><em>As close as possible to the computer-1 without any branding.</em></p>
<p>The full process will be documented on <a href="https://camdenfullmer.com/posts">this blog</a>, with all files and resources available on <a href="https://github.com/camdenfullmer/american-engineering">GitHub</a>.</p>
]]></content:encoded>
    </item>
    <item>
      <title>Exporting 3D Model From Blender to SceneKit</title>
      <link>https://camdenfullmer.com/posts/exporting-blender-model-scenekit/</link>
      <pubDate>Fri, 03 Jan 2025 12:00:00 -0500</pubDate>
      <guid>https://camdenfullmer.com/posts/exporting-blender-model-scenekit/</guid>
      <description>This post describes the process of exporting a 3D model from Blender to use in SceneKit.</description>
      <content:encoded><![CDATA[<h2 id="steps">Steps</h2>
<ol>
<li>Select the object you want to export in <a href="https://www.blender.org">Blender</a>.</li>
<li>Go to <code>File &gt; Export &gt; glTF 2.0 (.glb/gltf)</code>.</li>
<li>Under <code>Include</code> make sure to check <code>Limit to &gt; Selected Objects</code> and then click <code>Export glTF 2.0</code>.</li>
<li>Open <a href="https://developer.apple.com/augmented-reality/tools">Reality Converter</a>, go to <code>File &gt; Import</code> and find the file you just exported from Blender.</li>
<li>Once it&rsquo;s done importing go to <code>File &gt; Export</code> and export it to a <a href="https://openusd.org/release/spec_usdz.html">USDZ</a> file by clicking <code>Export</code>.</li>
<li>Open up your project in <a href="https://developer.apple.com/xcode/">Xcode</a>.</li>
<li>Import the USDZ file by dragging and dropping it into your project or going to <code>File &gt; Add Files to…</code>.</li>
<li>Select the file and click the <code>Export to SceneKit</code> button in the top right to save the new file. You now have a <a href="https://developer.apple.com/documentation/scenekit/">SceneKit</a> compatible model that you can use in your project.</li>
</ol>
<blockquote>
<p>You can delete the imported USDZ file from your project as it is no longer required.</p>
</blockquote>
<h2 id="feedback">Feedback</h2>
<p>If you find something that needs to be corrected or want to leave some feedback email me at <a href="mailto:camdenfullmer@gmail.com">camdenfullmer@gmail.com</a>.</p>
]]></content:encoded>
    </item>
  </channel>
</rss>
